Wednesday, March 2, 2016

The Grass Types - 3/2/2016

Group: The Grass Types
Members: Balee L, Campbell H, Catherine D, Kaitlyn E, Kendall T, Laura T, Sarah H, Taig L
Log line: A subject finds themselves in a utopian biome of super flora, only to discover that things are definitely not as they seem.




Link to the planning folder of our project:


Member Work:
Balee L
  • Extensive research on applying and editing shaders manually in UE3 through the coding blueprint editor.
  • Testing gradient shaders of current models, progress of understanding UV mapping.
Campbell H
  • Finalizing layout concept, getting the ground plane in unreal, testing out objects placement.
Catherine D
  • Testing gradient pallets, sketches for environment matte painting/drawing, organizing drive.
Kaitlyn E
  • More plant models progress/completion.
Kendall T
https://drive.google.com/a/tamu.edu/folderview?id=0B3J5_4J8ZTIRalpyWDJ1LTNtVDQ&usp=sharing

  • Waterfall design -- large structure and point of interest for the terrarium.
  • Designing a bridge that fits into the natural world of the terrarium but more structured and not ‘hand made’ like some of the earlier concept brainstorming sketches.
  • Applying new flat gradient shader idea to concept design on the bridge to test possible appearance in environment.
  • Beginning spawning point cave outside designs — idea that the viewer starts in a dark area and is drawn toward the light and happy colors of the terrarium.
Laura T
  • Testing and problem solving in VR, working on general concept before final environment.
Sarah H
  • Models of plant and waterfall progress/completion.
Taig L

  • Testing and fixing VR sound design/music.

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