Sarah Brown
Logline- A bright, calm alleyway is full of little hidden oddities and events.
Link to content: https://drive.google.com/open?id=0B5gce7Te3m6yNWNqT3F5eWk5d28
Due to the Unreal development taking so long in terms of errors and debugging Blueprints, a plan has been made to adapt to the upcoming deadline in order to have a finished product that still demonstrates the game's proof of concept. The 7 oddities below were selected out of the original 17, with the aim of finishing these events at a minimum to make a complete game before adding more as time allows. The development in Unreal so far makes this a feasible goal, as one event has been completely programmed, leaving that code to be used as a template for each Oddity as it's visually completed. The way these Oddities were chosen allows for an introduction to the game (the cat burglar and dog cop), hidden oddities dispersed evenly around the player, and a concluding oddity that informs the player they've found all events (the penguin marching band parade).
Due to the Unreal development taking so long in terms of errors and debugging Blueprints, a plan has been made to adapt to the upcoming deadline in order to have a finished product that still demonstrates the game's proof of concept. The 7 oddities below were selected out of the original 17, with the aim of finishing these events at a minimum to make a complete game before adding more as time allows. The development in Unreal so far makes this a feasible goal, as one event has been completely programmed, leaving that code to be used as a template for each Oddity as it's visually completed. The way these Oddities were chosen allows for an introduction to the game (the cat burglar and dog cop), hidden oddities dispersed evenly around the player, and a concluding oddity that informs the player they've found all events (the penguin marching band parade).











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