Wednesday, March 2, 2016

Team Redundancy Team Update

PaperView Updates:

Calendar Update:



Team Blog

Brittany Wolfe

  • Aiding in rigging and troubleshooting
Nicole DeBolt
  • Updated the calendar, kept track of schedule
  • Talked to each member of the team to make sure we were staying on schedule
  • Helped with maya things/troubleshooting.
Ashley St. John
  • Working on packaging the test project
  • Assisting Meena in addressing possible sources of errors
  • Mac is less compatible with developing/packaging process
  • Waiting to assist in bird animation
Jenny Martin
  • Set up environment
  • Began animation 
Meena Subramanian
  • Working on packaging the test project
  • Working through output log
  • Addressing possible sources of errors
Randi Reynalds
  • Set up a global controller on the rigged sheet of paper so I could scale the model, rig and controllers all at the same rate.
  • Created a “rigged stack of papers” consisting of a cube, a few planes in the cube, and seven rigged stacks of paper referenced in and placed on top of the stack.
  • Organized the layer editor and color coordinated so that each rigged sheet is the same color. Each sheet has the model layer, the rig layer and the control layer (the colors match for each individual sheet). Having all these layers helps you toggle the visibility of the rigs and the controls when needed, but still being able to see the model in the scene
  • Added the rigged stack into the scene layout, organized scene layer editor and outliner (not pictured because it’s huge)
  • UV unwrapped the table top, did texture test, and began hand painting a white wood texture
Ben Laney
  • Since the last update, I have finalized the animation of the butterflies. Then duplicated them a lot. And textured them.
Cody King
  • skinned, weight painted, and released the rigged bird for animation

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