Monday, April 18, 2016

The Grass Types - 4/18/2016

Group: The Grass Types
Members: Balee L, Campbell H, Catherine D, Kaitlyn E, Kendall T, Laura T, Sarah H, Taig L
Log line: A subject finds themselves in a utopian biome of super flora, only to discover that things are definitely not as they seem.




Link to the planning folder of our project:


This folder is used for grouping the newly restitched models and the final shaded ones. The folder also contains an updated asset list to show the progress during the week and keep track of what group members are working on what models.


Overview:
This week we have been making the bulk of the VR environment and features. All assets have been worked on and are getting close to the stage of completion. We have also had some title/credit screen design iterations done and the matte painting for the final portion of the VR is in progress.


Member Work:
  • Newly Added:

some shrooms.png
somesuccs.png
Prelim_Waterfall.png

  • Newly Added: Populated the map with models, created a water shader

  • Newly Added: Work has not been uploaded but I’ve been working on the matte painting for the final VR and making sure work has been completed and prepared for presentation and the final product.
  • Newly Added: With all of the models finished and mostly shaded, my major part of the project is over. So I have been watching more tutorials for Unreal and have been on standby to help out with whatever other people have asked of me.
  • Newly Added:  After a few more alterations, we settled on a title design, so I have incorporated it into many iterations of title screen layouts.  The intention is to use the screen view from where the viewer begins the exploration as a blurred background so that the transition from title screen to explorable environment can be very smooth.  I have also worked on basic layout designs of the credits scene, wherein the viewer discovers they have been wondering through a terrarium and can see it sitting on a table or desk inside a room.  More iterations can be found in my folder.



  • Newly Added: Working on the final VR elements
  • Newly Added: With the modeling stage finished, have been on standby in order to help any group members who need it. Have been watching tutorials on Unreal Engine, and have been preparing to begin creating variations of shaders for the models.
  • Newly Added: Working on the VR lighting.

1 comment:

  1. 10%: finishing shaders, adjusting lighting, applying matte painting background. (with ending, a bit more?) lighter shadows. make sure colors are vibrant. suggest “golden washed green” color someplace. need a sound or light source to follow to find other areas, such as mushroom forest. adjust bridge topology to avoid getting stuck due to geometry. “bouncing” along path - should be smoother. no ending yet. make sure it loops.

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