Monday, April 18, 2016

Oddity Alley Review 4/18

Sarah Brown

Logline- A bright, calm alleyway is full of little hidden oddities and events.


Stills:







The alleyway is now close to being fully modeled and textured, and the error in which the alley would appear totally black on the Samsung Gear VR has been resolved. A 4-paneled menu, HUD counter, and code that will prevent the player from clicking multiple things at once is underway, as well as the remaining few animations. With the current amount of models and textures in the alleyway, no frame-rate or rendering issues occur, so it's safe to assume that won't be an issue in the final export to the Samsung Gear VR.


1 comment:

  1. edges seem pixelated, so there’s crawl in horiontal lines when moving. try adjusting for example, anti-aliasing in lighting and rendering, or smoothing. reviewers say: need cues or feedback to know to find something. 10% is animating the other 7 oddities, the intro and exit. color and textures work well. shadows on window sill seem a bit exaggerated. 80% finished.

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