Oddity Alley
Sarah Brown
Logline- A bright, calm alleyway is full of little hidden oddities and events.
Link to content: https://drive.google.com/open?id=0B5gce7Te3m6yNWNqT3F5eWk5d28
Schedule:
Alley Layout:
(Each number refers to where an oddity is hidden in the environment)
(Looking down to the street)
(Looking down to end of alley)
(Graffiti on dark grey concrete wall, serves as title image, first thing player will see)
Oddities:
(Numbers correspond to locations in layout images)
(CR indicates an oddity that crosses the street behind the safety poles)
Unreal Dev:
Simple proxy models already in place for testing, giving a general feel of the alley's proportions for prototyping the application. Basic prototype has been built and tested with the Samsung Gear- first person point of view, reticle included.







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