Sunday, January 24, 2016

Assignment 1 - 1/25/2016

Group Members: Balee Leggett, Catherine Dawson, Liane Lagtapon, Ben Laney, Ryan Woods, Campbell Herman, Jackson Spencer


Personal Strengths:
Balee Leggett - conceptual/look dev, colorist, layout, modeling, shading/texturing, audio
Catherine Dawson - conceptual/look development, modeling
Liane Lagtapon - look development, modeling (possible rigging, possible texture)
Ben Laney - look development, modeling, texturing, audio
Ryan Woods - OPEN
Campbell Herman - conceptual/look development, lighting

Jackson Spencer

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Log line: A subject (the viewer) finds themselves in a utopian biome of super flora, only to discover that things are definitely not as they seem. 
How: Explorable but confined space,"super flora" in the sense of size, night/day option  for glow; low poly, terrarium
Roles: look development, modeling, animation, rigging, shading/texturing, lighting
Possible Roles: audio, effects, VR expert
Stylistic Reference : 



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Log line: A video game battle between two brothers transcends the virtual world.
How: An animated conclusion of video game fight. Transcends from old time TV video game realm to real life living room. Live action brotherhood fight breaks out. 
Roles: look development, modeling, animation, rigging, shading/texturing, lighting, audio, effects



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Log line: In the midst of the Great Depression, a scarecrow protects his abandoned field from dust.
How: Expansive, gray-scaled/de-saturated environment with a destroyed field contrast the lone, stalwart scarecrow. 
Roles: look development, modeling, animation, rigging, shading/texturing, lighting, effects, audio
Possible Roles: VR expert




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