Ara King
Blob:
The animation for the blob creature has been refined. The new features the blob’s lower region expanding as the top region contracts, and vise versa. This change was made after viewing reference videos of jellyfish. The contractions and expansions give the blob the appearance of exhaling air just as jellyfish exhale water to swim.
Four Tentacle Plant:
This vegetation model for the field area was too complex to procedurally animate in unreal, so I rigged it. I animated the four tentacles so that the tip of each tentacle behind its base; this mimics the cascading motion that actual octopi tend to move their appendages with. Additionally, in order to make the plant appear to be more lifelike and thinking, I made each of the tentacles animation’s unique.
Mae Dolan
This week, I played around with maya’s text tools so we would know how to do the credits and the title. The credits will be very straightforward using the text tool. For the title, I imported our title design into illustrator and traced it to make paths, then brought those into maya and beveled them to make a 3d title design. We also had a group meeting on sunday in which I starting modeling two more islands since the current ones we have are having technical issues, and I do the
Sabrina Yun
After finishing the concept of the title, we are modeled it in maya and placed it into the game. We also decided to add a few more models into the game last minute like the canoe. I modeled the body of the canoe with the ends curved. It started off as a cube, and I added a lot of edges and smoothed it out so that it looks more like the boat. Will played around with it to create the ridges on the side. I also went to austin to try to record sounds of the forest so that we can put it in the field, however the weather did not hold up and recording the sounds ended as a failure. We will try again later when the weather permits. The last option is to get sounds online from freesounds or another website that will allow us to use their sounds with permission.
Taylor Mullins
For the past week, I have been focusing on wrapping up surfacing (particularly on the field assets). I am, for the most part, complete. There are a few assets that could be polished a bit more, and I will address them in order of importance. Additionally, I have been lighting the Mineshaft area of the cave. A challenge that I’ve run into, however, is that Unreal doesn’t have area lights. That being the case, the mine shaft is extremely dark. I am working on finding a way to mimic an area light. From here on out, I will be working more exclusively in Unreal, figuring out how to implement particle effects and mesh emitters, as well as adjusting the lighting.
Tomas Herrara
Since the last checkpoint I have:
-polished transitory sequences at the beginning of the mineshaft and end of the field
-implemented a basic title segment
-placed stationary shadow figures throughout the cave
-altered textures to refine the mood of the end of the cave
-placed sound samples throughout the cave
Current goals include:
-polishing shadow follower pathing/placement
-finishing title/credits sequence
-adding interest to the field in the form of explorable attractions
Will Tallent
This week I put together a schedule that works for the last two weeks of school and gives us a week and have to troubleshoot and make adjustments after a pre-final build has been made. Creating this schedule involved created a comprehensive list of everything else we need to make and then look at each person's skill set giving them two tasks a day. Happily the schedule works out well and we are still on track. Besides the schedule I have made 3 environment scores and 4 models to help create a more immersive environment.
Youjin Kim
This time there was something to fix on the models that I had worked on so far. When the
model files were imported to the environment my group worked on-the islands and flyer couldn’t
import to the anime environment at all. So I had to fix them by model from the new polygon. Since I have to make new ones, I would stick with the steps I took for making but with new shape. I couldn’t make exactly same shape with the flyer but this one has similar atmosphere of what I had from the concept art. So working with the remodeling turned out fine looking than previous ones.