Monday, April 18, 2016

Jackson Spencer "Ocean Man" Review 4/18/16


Jackson Spencer "Ocean Man" Review 4/18/2016

"The ocean waves and a man become one"

Still needed in the final product:

1) imply environment (clouds, moon, etc.)
2) more contrast between man and sky
3) less contrast between water and man
4) mask covering outline in some areas
5) more splashes, change movement of splashes slightly
6) detail in hand and foot to imply muscle and fingers
7) water sound effects
8) ripples where feet land

Pet Park Review 4/18/16

Anthony Eason
Bekha Wells
Danyah Alriffi
Zach Smith

Updated Animatic:




Schedule:




Individual Updates:

Anthony Eason
 
   Completed Dog animation in the Ostrich Scenes and began animating the man and the dog in the    last shot.  This week, I will complete the animation of the last shot, color the shots I have animated, and finalize the lighting in each of the shots.

Bekha Wells

   Completed Ostrich animation and began coloring ostrich shots.  This week, I will finish coloring in the ostrich scenes, including the dog, and begin to assist with editing and end credits.

Danyah Alriffi

   Completed the animation and coloring for the alligator scene, colored waving animals in the final scene, and updated the animatic with updated scenes and sound effects.  Over the next week I will assist with any coloring needed and make the title sequence and credits.

Zachary Smith

   Worked on the animation for the gorilla scene and the scene of dog walking up the hill.  I will finish animating by Wednesday. This week I will color in the shots I've animated and assist with any editing, coloring, or lighting needed.


Tasks yet to complete before Final Deadline:

Complete Animation (final shot)
Finalize Lighting in shots
Finish Coloring frames
Title Sequence
End Credits


TEAM 206
LogLine:

“The journey of a student discovering which path to take that will lead to happiness”


Google Folder for Check 8:

Erika Raver:
https://drive.google.com/open?id=0B9hnr926rdAFdmNBRHJIc3VDZmc

Liane Lagtapon:
https://drive.google.com/open?id=0B_Sq14_XU-n1Slp6SEZwV3AyTFk

Derek Beck:

Suree Yowell:
https://drive.google.com/open?id=0B7zETu0bBjgNeFZnOVpscDNxU1U

Cammie Brown:
https://drive.google.com/open?id=0BzymoNza7sxMNjk2aUduRWtGT1k

Tiny Ghost

Krista Goll, Sandy Than, Stephanie Flores, Ben Quigley, Kaitlin Carlson

https://drive.google.com/drive/folders/0B825iaNyd1B3Q1lKSmxCdGR3M0U

DreamQueenDeathMachineTeam Review 4/18


Ara King

Blob:
The animation for the blob creature has been refined. The new features the blob’s lower region expanding as the top region contracts, and vise versa. This change was made after viewing reference videos of jellyfish. The contractions and expansions give the blob the appearance of exhaling air just as jellyfish exhale water to swim.
Four Tentacle Plant:
This vegetation model for the field area was too complex to procedurally animate in unreal, so I rigged it. I animated the four tentacles so that the tip of each tentacle behind its base; this mimics the cascading motion that actual octopi tend to move their appendages with. Additionally, in order to make the plant appear to be more lifelike and thinking, I made each of the tentacles animation’s unique.

Mae Dolan
This week, I played around with maya’s text tools so we would know how to do the credits and the title. The credits will be very straightforward using the text tool. For the title, I imported our title design into illustrator and traced it to make paths, then brought those into maya and beveled them to make a 3d title design. We also had a group meeting on sunday in which I starting modeling two more islands since the current ones we have are having technical issues, and I do the

Sabrina Yun
After finishing the concept of the title, we are modeled it in maya and placed it into the game. We also decided to add a few more models into the game last minute like the canoe. I modeled the body of the canoe with the ends curved. It started off as a cube, and I added a lot of edges and smoothed it out so that it looks more like the boat. Will played around with it to create the ridges on the side. I also went to austin to try to record sounds of the forest so that we can put it in the field, however the weather did not hold up and recording the sounds ended as a failure. We will try again later when the weather permits. The last option is to get sounds online from freesounds or another website that will allow us to use their sounds with permission.

Taylor Mullins
For the past week, I have been focusing on wrapping up surfacing (particularly on the field assets).  I am, for the most part, complete.  There are a few assets that could be polished a bit more, and I will address them in order of importance.  Additionally, I have been lighting the Mineshaft area of the cave.  A challenge that I’ve run into, however, is that Unreal doesn’t have area lights.  That being the case, the mine shaft is extremely dark.  I am working on finding a way to mimic an area light.  From here on out, I will be working more exclusively in Unreal, figuring out how to implement particle effects and mesh emitters, as well as adjusting the lighting.

Tomas Herrara
Since the last checkpoint I have:
-polished transitory sequences at the beginning of the mineshaft and end of the field
-implemented a basic title segment
-placed stationary shadow figures throughout the cave
-altered textures to refine the mood of the end of the cave
-placed sound samples throughout the cave

Current goals include:
-polishing shadow follower pathing/placement
-finishing title/credits sequence
-adding interest to the field in the form of explorable attractions

Will Tallent
This week I put together a schedule that works for the last two weeks of school and gives us a week and have to troubleshoot and make adjustments after a pre-final build has been made. Creating this schedule involved created a comprehensive list of everything else we need to make and then look at each person's skill set giving them two tasks a day. Happily the schedule works out well and we are still on track. Besides the schedule I have made 3 environment scores and 4 models to help create a more immersive environment.

Youjin Kim
This time there was something to fix on the models that I had worked on so far. When the
model files were imported to the environment my group worked on-the islands and flyer couldn’t
import to the anime environment at all. So I had to fix them by model from the new polygon. Since I have to make new ones, I would stick with the steps I took for making but with new shape. I couldn’t make exactly same shape with the flyer but this one has similar atmosphere of what I had from the concept art. So working with the remodeling turned out fine looking than previous ones.

Mighty Mouse Review for 4/18

Our Team Members:
Kelsey Grier
Jorge Macias
Lukas Contilis
Christian Salinas

Our Blog
Our Calendar
Our Progress Sheet

The Grass Types - 4/18/2016

Group: The Grass Types
Members: Balee L, Campbell H, Catherine D, Kaitlyn E, Kendall T, Laura T, Sarah H, Taig L
Log line: A subject finds themselves in a utopian biome of super flora, only to discover that things are definitely not as they seem.




Link to the planning folder of our project:


This folder is used for grouping the newly restitched models and the final shaded ones. The folder also contains an updated asset list to show the progress during the week and keep track of what group members are working on what models.


Overview:
This week we have been making the bulk of the VR environment and features. All assets have been worked on and are getting close to the stage of completion. We have also had some title/credit screen design iterations done and the matte painting for the final portion of the VR is in progress.


Member Work:
  • Newly Added:

some shrooms.png
somesuccs.png
Prelim_Waterfall.png

  • Newly Added: Populated the map with models, created a water shader

  • Newly Added: Work has not been uploaded but I’ve been working on the matte painting for the final VR and making sure work has been completed and prepared for presentation and the final product.
  • Newly Added: With all of the models finished and mostly shaded, my major part of the project is over. So I have been watching more tutorials for Unreal and have been on standby to help out with whatever other people have asked of me.
  • Newly Added:  After a few more alterations, we settled on a title design, so I have incorporated it into many iterations of title screen layouts.  The intention is to use the screen view from where the viewer begins the exploration as a blurred background so that the transition from title screen to explorable environment can be very smooth.  I have also worked on basic layout designs of the credits scene, wherein the viewer discovers they have been wondering through a terrarium and can see it sitting on a table or desk inside a room.  More iterations can be found in my folder.



  • Newly Added: Working on the final VR elements
  • Newly Added: With the modeling stage finished, have been on standby in order to help any group members who need it. Have been watching tutorials on Unreal Engine, and have been preparing to begin creating variations of shaders for the models.
  • Newly Added: Working on the VR lighting.